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Information on Porn mags

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Pornographic magazines, sometimes known as adult magazines, sex magazines, top-shelf magazines, blue book, or pornoblads are magazines that contain content of a sexual nature, typically regarded as pornography. Such publications provide photographs or other illustrations of nudity and sexual activities, including oral sex, sexual intercourse, anal sex, and other various forms of such activities. Most often, these magazines contain photographs of attractive women and/or men. These magazines primarily serve to stimulate sexual thoughts and emotions. Some magazines are very general in their variety of illustrations, while others may be more specific and focus on particular activities, fetishes, or parts of the anatomy. Adult magazines are mainly aimed towards men, as males populate the vast majority of the market.

Well-known adult magazines include Playboy, Penthouse, and Hustler.

Porn mags also carry articles of serious nature. Topics range from science, computers, culture, and politics. It's a real take on the saying, for example, "I read Playboy for the articles."

 

History
Pornographic comic books known as Tijuana bibles began appearing in the U.S. in the 1920s.

In the second half of the 20th century, pornography in the United States evolved from the so-called "men's magazines" such as Playboy and Modern Man of the 1950s. These magazines featured nude or semi-nude women, sometimes apparently engaging in the act of masturbation, although their genitals or pubic hair were not actually displayed.

While Playboy remained "softcore", new publications such as Penthouse, began to evolve into more explicit displays (hardcore), eventually, by the 1990s, featuring sexual penetration, lesbianism and homosexuality, group sex, and fetishes.

Pornography sometimes shortened to porn or porno, is the explicit representation of the human body or sexual activity with the goal of sexual arousal. It is similar to, but distinct from erotica, which is the use of sexually arousing imagery used for artistic purposes only. Over the past few decades, an immense industry for the production and consumption of pornography has grown, due to emergence of VHS, DVD and the Internet.

In general, "erotica" refers to portrayals of sexually arousing material that hold or aspire to artistic or historical merit, whereas "pornography" often connotes the prurient depiction of sexual acts, with little or no artistic value. The line between "erotica" and the term "pornography" (which is frequently considered a pejorative term) is often highly subjective. In practice, pornography can be defined merely as erotica that certain people perceive as "obscene." The definition of what one considers obscene can differ between persons, cultures and eras. This leaves legal actions by those who oppose pornography open to wide interpretation. It also provides lucrative employment for armies of lawyers, on several "sides."

Pornography may use any of a variety of media — printed literature, photos, sculpture, drawing, painting, animation, sound recording, film, video, or video game. However, when sexual acts are performed for a live audience, by definition it is not pornography, as the term applies to the depiction or reproduction of the act, rather than the act itself.

Cultural historians have suggested that every art medium and publishing medium first was used for pornography: handwriting, painting, sculpture, the printing press, printed sheet music, motion pictures, videotapes, DVDs and the Internet.[citation needed] This may not be true throughout history, but it does seem to be true for recent history. The videotape and DVD media might have flourished without porn, but they have certainly flourished very well with it: the porn industry produces more titles per year than Hollywood; it even compares to Bollywood. Curiously, porn plays in few theaters, and in many countries it is difficult to rent porn videos, because Blockbuster and other large video-rental firms avoid porn; most distribution is by sale.

Etymology
The word derives from the Greek pornographia, which derives from the Greek words porne ("prostitute"), grapho ("to write"), and the suffix ia (meaning "state of", "property of", or "place of").

 

Technology
Mass-distributed pornography is as old as the printing press. Almost as soon as photography was invented, it was being used to produce pornographic images. Indeed some claim that pornography has been a driving force in the development of technologies from the printing press, through photography (still and motion) to video, satellite TV, DVD, and the Internet.[citation needed] Calls to regulate or prohibit these technologies have often cited pornography as a concern.[citation needed]

 

Photo manipulation and computer-generated images
Digital manipulation requires the use of source photographs, but some pornography is produced without human actors at all. The idea of completely computer-generated pornography was conceived very early as one of the most obvious areas of application for computer graphics and 3D rendering.

The creation of highly realistic computer-generated images creates new ethical dilemmas. If illusionistic images of torture or rape become widely distributed, law enforcement faces additional difficulties prosecuting authentic images of criminal acts, due to the possibility that they are synthetic. The existence of faked pornographic photos of celebrities shows the possibility of using fake images to blackmail or humiliate any individual who has been photographed or filmed, although as such cases become more common, this effect will likely diminish. Finally, the generation of entirely synthetic images, which do not record actual events, challenges some of the conventional criticism of pornography. It also challenges the traditional notion of evidence, where at present, in the United States it is possible to prosecute producers of child pornography without violating the First Amendment, because the film is evidence that an adult has had sex with a child. However, it may be possible to film things that were imagined but never done: the film would not be evidence of a crime. Perhaps it wouldn't be a crime to make such a film.

Until the late 1990s, digitally manipulated pornography could not be produced cost-effectively. In the early 2000s, it became a growing segment, as the modelling and animation software matured and the rendering capabilities of computers improved. As of 2004, computer-generated pornography depicting situations involving children and sex with fictional characters, such as Lara Croft, is already produced on a limited scale. The October 2004 issue of Playboy featured topless pictures of the title character from the BloodRayne video game.[1]

Mainstream movies containing CGI and other realistic special effects show that if a director can imagine something in sufficient detail, combined with sufficient resources, it can be put on a screen. Pasolini created some gruesome images in Salo, without using computers, but some of them are not really seen by the viewer. De Sade described even more gruesome images in 120 Days of Sodom, the book on which Salo is based: perhaps a truly fiendish director with a roomful of up-to-date computers—costing less than $1 million total—could realize de Sade's worst visions without actually torturing a person to death in front of a camera. The recent Lord of the Rings films by director Peter Jackson show what is technically possible in filmmaking: this technology has yet to be applied to pornography. Clearly, more can be done than already has been done.

 

Internet Distribution
Main article: Internet pornography
Some internet entrepreneurs operate pornographic internet sites. As well as conventional photographic or video pornography, some sites offer an "interactive" video game-like entertainment. Due to the international character of the Internet, it provides an easy means whereby consumers residing in countries where pornography is either taboo or entirely illegal can easily acquire such material from sources in another country where it is legal or remains unprosecuted.

The low cost of copying and delivering digital data boosted the formation of private circles of people swapping pornography. With the advent of peer-to-peer file sharing applications such as Kazaa, pornography swapping has reached new heights. Prior to this, the Usenet news service was a popular place for pornography swapping. Free pornography became available en masse from other users and is no longer restricted to private groups. Large amounts of free pornography on the Internet are also distributed for marketing purposes to encourage subscriptions to paid content.

Since the late 1990s, "porn from the masses for the masses" seems to have become another new trend. Inexpensive digital cameras, increasingly powerful and user-friendly software, and easy access to pornographic source material have made it possible for individuals to produce and share home-made or home-altered porn for next to no cost. Such home-made pornographers are able to cater more closely to the desires of the viewers, sometimes actually playing out scenarios suggested by a particular viewer for fulfillment of their fantasy.

Despite adult filters and settings on most Internet search engines, porn sites are easily found on the Internet with Adult industry webmasters being the first and most active to optimize their pages for search engine queries. As a result, many porn-related search returns are overwhelming and often somewhat irrelevant. This has led to development of porn-specific search engines, like Booble, which started as a parody of porn on the web and the business of porn for search engine giants like Google, which quickly sought to shut the parody down.

 

 

 


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